iOS設備多點觸控??屏幕壞點檢測程序代??/a>[代碼]
鑒客

來源:本網整理

可以使用pp助手測試,具體的操作方法為:1、在手機復上下載pp助手,并點擊打開。2、打開智慧,點擊右下角的我的選項。3、在我的界面中,點擊硬件檢測制選項。4、在跳轉的硬件檢測界面中,點擊右上角的輔助檢測。5、在輔助檢測界面中,下載屏幕觸控。6、之后按照系統提示進行屏幕檢測。7、檢測完成后,即可事當觸摸屏的情況www.13333515.buzz防采集請勿采集本網。

http://blog.devdiv.com/ios%E8%AE%BE%E5%A4%87%E5%A4%9A%E7%82%B9%E8%A7%A6%E6%8E%A7%E5%92%8C%E5%B1%8F%E5%B9%95%E5%9D%8F%E7%82%B9%E6%A3%80%E6%B5%8B%E7%A8%8B%E5%BA%8F%E4%BB%A3%E7%A0%81.html scrolltotop.offset(100,120); scrolltotop.init();

[1].[圖片] 運行屏幕截圖 跳至 [1] [2]

[2].[代碼] [C/C++]代碼 跳至[1] [2]

import flash.events.TouchEvent; import flash.events.MouseEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; var text1:String; var text2:String; var text3:String; var touchtotal:int = 0; var touchMoveID:int = 0; var touchgrouplength:int; var touchgroup:Array = new Array(); var ballgroup:Array = new Array(); var myline1:Sprite = new Sprite(); var tempballnum:int; var tempflagx:Boolean; var tempflagy:Boolean; var tempflag:Boolean; var color:uint = rgb(); if (Multitouch.supportedGestures) { text1 = “● SupportsGesture, Support ??+ Multitouch.maxTouchPoints.toString() + ??MaxTouchPoint ?? } else { text1 = “● No supports Gesture ?? } if (Multitouch.supportsGestureEvents) { text2 = “SupportsGestureEvents ?? } else { text2 = “No supports GestureEvents ?? } if (Multitouch.supportsTouchEvents) { text3 = “SupportsTouchEvents?? } else { text3 = “No supports TouchEvents?? } mytext1.text = text1 + text2 + text3; startbutton.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(evt:TouchEvent):void { removeChild(startbutton); removeChild(group1); removeChild(group2); stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function onTouchBegin(eBegin:TouchEvent) { touchtotal = touchtotal + 1; mytext2.text = “● You have touched ??+ touchtotal + “points?? touchMoveID = eBegin.touchPointID; tempflagy = (eBegin.stageY > touchbox.y) && (eBegin.stageY < (touchbox.y + touchbox.height)); tempflagx = (eBegin.stageX > touchbox.x) && (eBegin.stageX < (touchbox.x + touchbox.width)); tempflag = tempflagy && tempflagx; if (tempflag) { var ball1:Sprite = new ball(); ball1.x = eBegin.stageX ??35; ball1.y = eBegin.stageY ??35; ball1.name = “ball??+ touchMoveID.toString(); ballgroup.push(ball1); addChild(ball1); touchgroup.push(touchMoveID); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line??+ (ballgroup.length-1); myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : var myline2:Sprite = new Sprite(); myline2.name = “line??+ (ballgroup.length-1); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[ballgroup.length-2].x + ballgroup[ballgroup.length-2].width/2, ballgroup[ballgroup.length-2].y + ballgroup[ballgroup.length-2].height/2); myline2.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline2); var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); if (ballgroup.length > 3) { removeChild(getChildByName(“line??+ (ballgroup.length-1))); } } } } function onTouchMove(eMove:TouchEvent) { getChildByName(“ball??+ eMove.touchPointID).x = eMove.stageX ??35; getChildByName(“ball??+ eMove.touchPointID).y = eMove.stageY ??35; switch (ballgroup.length) {//刪除已有的線 case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } switch (ballgroup.length) {//重新畫一遍所有的?? case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //eEnd.target.stopTouchDrag(eEnd.touchPointID); //eEnd.target.removeChildAt(1); } function onTouchEnd(eEnd:TouchEvent) { touchtotal = touchtotal ??1; mytext2.text = “● You have touched ??+ touchtotal + “points?? removeChild(getChildByName(“ball??+ eEnd.touchPointID)); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } touchgrouplength = touchgroup.length; for (var j:int=0; j<touchgrouplength; j++) { if (touchgroup[j] == eEnd.touchPointID) { touchgroup.splice(j, 1); ballgroup.splice(j, 1); break; } } switch (ballgroup.length) {//重新畫一遍所有的?? case 0 : break; case 1 : color = rgb(); break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4, color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); //stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function rgb():uint { return (Math.random() * 0xffffff + 0xff000000); } color1.addEventListener(TouchEvent.TOUCH_TAP, colorfunc1); function colorfunc1(evt:TouchEvent):void { var colorbox:colorbox1 = new colorbox1(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } function colorboxremovefunc(evt:TouchEvent):void { evt.target.removeEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); removeChild(getChildByName(evt.target.name)); } color2.addEventListener(TouchEvent.TOUCH_TAP, colorfunc2); function colorfunc2(evt:TouchEvent):void { var colorbox:colorbox2 = new colorbox2(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color3.addEventListener(TouchEvent.TOUCH_TAP, colorfunc3); function colorfunc3(evt:TouchEvent):void { var colorbox:colorbox3 = new colorbox3(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color4.addEventListener(TouchEvent.TOUCH_TAP, colorfunc4); function colorfunc4(evt:TouchEvent):void { var colorbox:colorbox4 = new colorbox4(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color5.addEventListener(TouchEvent.TOUCH_TAP, colorfunc5); function colorfunc5(evt:TouchEvent):void { var colorbox:colorbox5 = new colorbox5(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color6.addEventListener(TouchEvent.TOUCH_TAP, colorfunc6); function colorfunc6(evt:TouchEvent):void { var colorbox:colorbox6 = new colorbox6(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color7.addEventListener(TouchEvent.TOUCH_TAP, colorfunc7); function colorfunc7(evt:TouchEvent):void { var colorbox:colorbox7 = new colorbox7(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } SyntaxHighlighter.autoloader( 'applescript/js/sh309/scripts/shBrushAppleScript.js?t=1451961936000', 'actionscript3 as3/js/sh309/scripts/shBrushAS3.js?t=1451961936000', 'bash shell/js/sh309/scripts/shBrushBash.js?t=1451961936000', 'coldfusion cf/js/sh309/scripts/shBrushColdFusion.js?t=1451961936000', 'cpp c/js/sh309/scripts/shBrushCpp.js?t=1451961936000', 'obj-c objc/js/sh309/scripts/shBrushObjC.js?t=1451961936000', 'c# c-sharp csharp/js/sh309/scripts/shBrushCSharp.js?t=1451961936000', 'css/js/sh309/scripts/shBrushCss.js?t=1451961936000', 'delphi pascal/js/sh309/scripts/shBrushDelphi.js?t=1451961936000', 'diff patch pas/js/sh309/scripts/shBrushDiff.js?t=1451961936000', 'erl erlang/js/sh309/scripts/shBrushErlang.js?t=1451961936000', 'groovy/js/sh309/scripts/shBrushGroovy.js?t=1451961936000', 'haxe hx/js/sh309/scripts/shBrushHaxe.js?t=1451961936000', 'java/js/sh309/scripts/shBrushJava.js?t=1451961936000', 'jfx javafx/js/sh309/scripts/shBrushJavaFX.js?t=1451961936000', 'js jscript javascript/js/sh309/scripts/shBrushJScript.js?t=1451961936000', 'perl pl/js/sh309/scripts/shBrushPerl.js?t=1451961936000', 'php/js/sh309/scripts/shBrushPhp.js?t=1451961936000', 'text plain/js/sh309/scripts/shBrushPlain.js?t=1451961936000', 'py python/js/sh309/scripts/shBrushPython.js?t=1451961936000', 'ruby rails ror rb/js/sh309/scripts/shBrushRuby.js?t=1451961936000', 'scala/js/sh309/scripts/shBrushScala.js?t=1451961936000', 'sql/js/sh309/scripts/shBrushSql.js?t=1451961936000', 'vb vbnet/js/sh309/scripts/shBrushVb.js?t=1451961936000', 'xml xhtml xslt html/js/sh309/scripts/shBrushXml.js?t=1451961936000' ); SyntaxHighlighter.all();

用安卓吧。第一,摩托羅拉me501,我用的就是這款,外觀非常的好看,安卓1.5,屏幕3.1英寸,支持多點,分辨率320*480,顯示效果相當的細膩。500萬像素。目前水貨報價1000左右,而行貨在1800左右。

iphone屏幕看壞點的具體操作步驟(iphone 6為例):(1)打開iphone 6手機 Safari 瀏覽器;(2)在頂部的網址欄中輸入:display.bbgxzx.com;(3)打開此頁面以后,可以在下方看到由多個不同顏色的圖像,排在最前面的為黑色。滑動頁面,可以更換不同的顏色;(4)把當前 iPhone 屏幕的亮度調至最大(可以在控制中心里直接調節),并且最好是在一個比較暗的屋子里;(5)隨后滑動到圖像的時候,請把 iPhone6 以橫屏模式來顯示,此時你會發現整個屏幕都會被當前顏色填充。然后就請睜大你的眼晴,仔細檢查屏幕上是否有亮點,壞點之類的;(6)接著滑動頁面,可以顯示不同的顏色,因為有的壞點需要不同的顏色背景才會發現,所以我們用不同的顏色背景來檢查;(7)如果屏幕一切正常的話,是不會看到有任何異樣的點之類的。注:有一兩個壞點的話,也是不會影響我們正常使用的內容來自www.13333515.buzz請勿采集。

免責聲明 - 關于我們 - 聯系我們 - 廣告聯系 - 友情鏈接 - 幫助中心 - 頻道導航
Copyright © 2017 www.13333515.buzz All Rights Reserved
3排列五开奖结果